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R n r n Well, since I haven 't been banned, I 'm guessing Darnok has given my roundup thread his blessing. I have some time this evening, so, now that things have calmed down a bit, I 'm going to go through and consolidate what we know about 9th here. As with the other thread, I will update the OP with any new information we get, so there won 't be any need to sift through what I 'm sure will wind up being many, many pages. N nA lot of this will be pulled from Darnok 's initial 'bomb drop' thread, however with no central discussion point I 've seen a lot of other snippets cropping up in various threads, as well. I 'm going to need your help with gathering this info, guys, so please let me know what I missed: n n Overview n n Release: n n.
Expect armies to have fewer units in their core books, which will be heavily focused on the fluff for where they are now, what they 've been doing in the centuries immediately following the sundering. This will create a more 'balanced' pool as they will be rapidly produced and released (consider a scale even somewhat faster than what we 've had for 40k these past few years). These will then be expanded on with supplements, not intended as money-grabs (as I am sure they will be received by the majority of your readers), but more as guided hands to acknowledge deficiencies in books, or even 'global meta' changes. The first time that Games Workshop will be openly acknowledging things that need changes. These units will typically get white dwarf rules treatments heralding the release in hardback of all of the new units from the previous month(s), for a new setting expansion, which will pit several of the races together (representing a collision). R n r n r n r n n n.
Each new faction has like 3 core units that will always be on the shelf. Much faster releases of stuff, mainly characters and special units of 2-5 fancy models (like Morghasts) that have their own rules right in the box, so not dependent on a static army book.
Many of the these non-core models are only available for a limited time (say 6 months to a year), so they don 't take up shelf space forever and ever. Many existing models are not usable in 9th. R n r n r n r n nThere may be a switch to softcover books in the future, with at least the newest (previously only hardback) 8th edition TK book now seen in softcover: n n. One of the scariest rumours about 9th is undoubted that the mini ranges we know and love will be squatted, and this is correct, to an extent. The ranges will be getting completely revamped, some units will disappear into nothingness, new units will arise in wake of their fall and a select few may just survive the End Times.
N nThe Chaos faction will be mostly Daemons, with a few tacked on units from the other two books. This of course means the Chaos faction will be the largest faction, but it will be joined by units which are firmly entrenched in the GW IP and as such can 't be copied by other manufacturers. A certain aspect of Chaos is going the way of the squat for this very reason, Hint: The gods are still there. Due to the nature of the new world, or pocket worlds rather, where Chaos is everywhere, Daemons will form the bulk of the Chaos armies. Generic stuff like Warhounds won 't be sticking around in place of units like Flesh Hounds. N nAll the Orc and Goblin concepts will be combined into singular new concepts. Savage/Orcs/Black Orcs becoming one type of Orc for example.
I initially heard way back that two armies would be joining the O&G, one would replace trolls, the other would lend some of it 's concepts to the new O&G while being squatted themselves. Although the nature of the rules would let you imitate that squatted faction in Newhammer. Squigs and other O&G beasties will be made more predominant in place of boars, due to their IP able nature. I also heard Orcs would become, 'Orks', but I 'm not entirely sure if that was a joke. N nAlot of Undead units are very similar with the combined list and as such alot of units will be going away. Ushabti for example and the Casket/Black Coach which are fairly redundant in light of the Mortis Engine.
The concept of constructs will stay around in some form or the other. The Morghasts for example. N nSkaven keep their more tech and frankenstein-esque units to define the armies new look. Plaguey and sneaky Shaven take the back seat. N nWarmachines in general will be mounted on other units, to again save shelf space, and also to suit the more mobile style of a skirmish game better. N n7 Champions and an army of light.
No more Lizardmen, but still playable. No more Gnoblars/Skinks. They become Goblins. No more Beastmen. Elves become more Eldary, units take on aspects of their gods. There are some units like the Blood Knights that I expected to survive into 9th, but the events of the books have made me doubt this is going to happen anymore. They were due to be updated.
Plus it fits with the new merging unit policy, not sure that 's happening anymore though. Something similar happened to the Bone Giant, that being said I heard the Bone Giant was getting a redesign and a release some point in the future. R n r n r n r n n n. About “waiting” armies: for the bretonnians, there is a book that will follow this year, but perhaps we can’t call this “army book” because it will be very different from what you had until then. It will be closer from the End Times books recently issued. There will be in it new units, which could join the Forces of Order, and very close from a Bretonnian army, but not only. For the Skavens, the amount of new stuff approaching is just unprecedented (although I have no visibility on dates).
It won’t be really “skavens” as we knew them, but a sort of evolution type very nice and inspired. No merger with Chaos for them (anyway, no merger for anyone!). About Beastmen, they don’t have directly the same processing, to the best of my knowledge, but no doubt they will benefit from a wealth of new opportunities for chaos.
I had no evidence that it’s matter of squatting them, nor nobody else. R n r n r n r n n New Faction: n n.
Janson's History Of Art Ninth Edition
About the armies that follow (“factions” J ): they won’t be 'bundling' of existing armies, but almost all new prospects. These are all new units with an aesthetic different from what we knew and new historic lines, new characters, we could almost consider some of them as new “races”. Nevertheless, each new release will be integrated into one or more pre-existent conventional armies. Some new units, for example, will just belong to “Forces of Order” or “Forces of Destruction”. You can keep your old collection (all your collection), and enjoy with it. R n r n r n r n n Theme n n.
Some Warhammer miniatures will indeed now sold on round bases, but it’s the consequence of some simplified rules and not a transition to a new system, or 40k-like, or I don’t know what. No link with the new “skirmish game”.
The elements attached to units will be on round base (as skaven regimental weapons or dark elves cauldron of blood for example, but also characters according to pictures I’ve seen), are no longer joined the unit but move next to, and may have a round or oval base. But if your old version is not on a round base, you can still play with, no problem.
R n r n r n r n nApparent 'proof' of upcoming round bases seen in White Dwarf: n n. Via a reader on Faeit 212: nThis one is just a rumour. Although an interesting one at that.
I know everyone has been afraid of bubblehammer and how warhammer will become a skirmish game. Well they may be pleasantly surprised. From what I have heard warhammer skirmish is going to happen. But it may not be 9th edition, in fact there could be a new system released based around a very significant empire city that may have just undergone some hard times. I won 't say more as I am unsure on the reliability of this and don 't want to give false hope but regardless we will know for certain by the end of February.
R n r n r n r n n n. About this “skirmish” game: I’m not completely sure about that: this has taken many different forms over the settings but it seems to be one of the most tested aspects in recent years by GW teams. It is not intended to be the main way to play Battle. Currently, forces will be selected from a list of predefined choices, more restrained that the currents army books, without worrying percentage points, points themselves will not so important anymore: it will be destabilizing for the old players, but the number of miniatures contained in a unit or its point value could be no longer as important as before in this system. Players would have the choice to comply or not the points.
A book will summarize the possible choices for all existing armies. It was thought just for fun, and almost all special rules of existing models could be ignored because of it.
New releases will be essentially new entries, unique monsters, characters, and elite units of 2 to 5 figures. This will change progressively the overall appearance of the armies, with fewer miniatures (but larger). There will always be a place for large infantry units; however I don’t have a precise view of the new rules, that 's why I can’t say if it will always be interesting to play big infantry units, or not. R n r n r n r n n 8th Edition Compatibility: n n. The Warhammer World gets shattered on a dimensional level during the climax of the ET. No more 'map of the Old World' - it 's now little bubbles of reality, where pockets of civilisation try desperately to eke a living before the next collision with another bubble, which may be full of Chaos.
(To address the problem of 'how come my Tomb Kings of Khemri are fighting against Wood Elves from Athel Loren?' , not that I get the impression that either of those will still exist, but you get the idea) r n r n r n r n n n. Download lagu muse full album rar.
Follow Military bigwigs in Washington may spend all their time fretting about the F-35, Ford-class carriers and assorted Ground Combat Vehicles, but the grunts in the field are far more consumed with their uniforms. After all, unlike warplanes, warships and armor, they wear uniforms pretty much every day, and are quick to point out their shortcomings (Need proof?
Check out this, dedicated to “the latest US Military Uniform News, Information and Updates”). Last week’s on the Washington Post‘s on the military’s camouflage madness got one Battleland reader stirred up.
“The whole uniform thing is even worse than the WaPo story suggests,” s/he says, before venting: Thoughts Of A Military Fashion Victim I began wearing the ABU (Airman Battle Uniform) in 2009, while stationed at a stateside Air Force base. This outfit replaced the BDU (Battle Dress Uniform) which had been in service since 1981 and which I’d worn for nearly 17 years.
The ABU fabric is heavier, thicker, hotter and stiffer than the BDU, and the whole thing is oddly cut. If your arms are thin and belly is large, the shirt fits great. If the situation is reversed, not so much. All in all, my first impression of the ABU was that I liked it much less than the BDU’s, an opinion my colleagues often echoed. Adding to my dislike, the ABU colors were inexplicably inconsistent from piece to piece. Tints ranged from yellowish to greenish to grayish. Most of my ABU components were made with two different colored fabrics – on the same garment.
It looks weird. Itil assessment checklist. Searching for matching tops and bottoms at the Clothing Sales shop became a popular sport among my fellow Airmen. Not to worry, we were told by sales personnel who fruitlessly tried to help us find matching pairs. The parts don’t have to match, because “color variations are authorized.” Today, it is mildly amusing to count the different shades worn by any given group of Airmen.
However, the authorities informed us these inconveniences were outweighed by the ABU’s superior performance in battle. Even though I had no plans to ever go into battle, I readily conceded that combat performance matters a lot for a military uniform. This perspective helped keep my personal grumbling to a minimum. Persistent rumors that the Air Force was developing a new ABU with light-weight fabric also gave us hope. But a funny thing happened in May 2011, when I learned I’d been selected for an all-expenses-paid 6 month vacation to Afghanistan, compliments of Uncle Sam. Turns out the ABU’s I’d purchased were not authorized for wear outside the wire.
Color me surprised. Instead, the Air Force provided me with an outfit called the ABS-G, which stands for Airman Battle System – Ground. This “tactical ensemble” – not a uniform, the description emphatically insisted – was a set of pants and shirts which matched the Airman Battle Uniform’s camo pattern but were fire resistant, lighter, softer, and slightly different in a handful of other ways (think zippers, Velcro, pockets).
It was strictly for wear in combat areas – not stateside. We weren’t even supposed to wear it on the airplane that took us from the States to Afghanistan. Feeling slightly awkward ordering a uniform (ahem, tactical ensemble) that would only get 6 months of use, I dutifully filled out a spreadsheet with my sizes, emailed it to the ABS-G warehouse, and received the outfit in the mail. I’m not sure why this ensemble was not available in base uniform stores, but I’m sure there is an excellent reason. I had to mail back the pieces that didn’t fit along with the battleshirt that inexplicably had two left arms, then waited for replacement articles to arrive. Then I did the whole thing again when the second shipment didn’t quite fit either.
Fortunately, the correct sizes eventually showed up, shortly before my departure. Well, not everything arrived. I never received the fireproof underwear they promised me and never stopped believing that “fireproof underwear” is frickin’ funny, in a deadly serious, gallows humor kind of way. I eventually got used to wearing the extra-large (fireproof!) socks I received because the warehouse was out of my size and sent bigger ones instead. As part of the ordering process, I learned there were no official providers for the required ABS-G name patch.
Instead, we were told to order from which ever vendor we could find online and we were on our own to find one. The cheapest patches ran me $30 a pair, easily the most expensive nametags I’ve ever owned. In some ways, the ABS-G fit better than the ABU’s, but looked considerably worse. It felt loose and casual, like pajamas, but not nice pajamas.
It felt schlumpy. But it’s what I was supposed to wear, so I did. And when I arrived at Kabul, one of the first things my boss said to me was “We’ve got to get you some OCP’s.” OCP?
That’s a nested acronym which stands for OEF (Operation Enduring Freedom) Camouflage Pattern. Also called multicams, this fire-proof, bug-proof combat uniform was exclusive to Afghanistan and worn by US Army, Navy and Air Force personnel.
It also looked suspiciously similar to the British uniform. As directed, I dutifully filled out another spreadsheet and emailed it to the office that issues OCP’s, then waited for the mail to arrive. My ABS-G ensemble and $30 name tags were only 2 months old when a big box containing 4 sets of OCP’s showed up. I wore those for the remaining four months of my deployment.
The customs form said the OCP’s had a value of $2400. Like I didn’t feel bad enough about uniform costs already. I wore the OCP’s from late January through mid-May, and by my math that comes to roughly $600 per month of wear. I assuaged my conscience slightly by giving one set of OCP’s to a Chaplain buddy whose boss wanted him in OCP’s too but who for some reason couldn’t get his order filled. The fact that the apparently misnamed Airman Battle Uniform was not authorized for use outside the wire is both befuddling and frustrating.
The rapid transition from ABS-G to OCP made my head spin, as does the policy that OCP’s are only to be worn in Afghanistan. The consensus among the troops I spoke with was that we’d prefer to just wear the OCP’s all the time – over there and back home – and not have to maintain so many different outfits. But the real head-scratcher in all this was the $200, aka the Spiderman Shirt. I was issued four in the OCP pattern and two in the ABU/ABS-G pattern and was never authorized to wear any of them, even in Afghanistan. Apparently these special shirts are reserved for certain missions and activities, none of which I ever performed.
So they stayed in my closet. As I got ready to leave Afghanistan I tried to return them, unworn, but was told they would be tossed into a burn pit. That’s when I decided I might as well hang on to them. Of all three outfits, I liked the OCP’s best. They fit better, looked tougher, and were the same pattern as my Army and Navy colleagues wore. It was almost as if we were on the same team.
Plus I got to wear cool patches, including an American flag patch, which was a nice change of pace from the relatively bare ABU and the even bare-er ABS-G. But personal style and comfort aside, the OCP’s seemed to have the best performance in the field. And that’s what really matters, isn’t it? Now I’m back in the US of A and wearing my ABU’s again. They still fit funny – even after paying to have them tailored, they feel tight around the arms and big around the waist – and I can no longer comfort myself with the thought that they would perform well in a fight. I’m sure there’s a great reason to limit wear of OCP’s to the Afghanistan theater of operations. For the life of me, I can’t figure out what that reason might be.
Thanks for sharing, Military Fashion Victim!
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Emphasis Art Ninth Edition Warhammer 40k
If you would like to use all features of this site, it is mandatory to enable JavaScript. Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.
The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer. Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community.
We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly. Maltego license key. We’ve created 16 unique armies from the Dread Elves in the west to the Ogre Khans in the east. Each army has different units and playstyles and can be represented by models from any 28mm model company.
People said it was impossible, but we have created a game that is both balanced and fun. Don’t believe us? Try it for yourselves. Happy wargaming. T9A The latest issue of the 9th Scroll is here!
You can read all about it in the news. On this very special episode of MGR, we chat to Felix Newman, of the Scottish team as well as Martin Bueno, who was Coach and player at the event in Zagreb, as well as MGR's own Andrew Lind who also comprised part of this year's team.
So sit back and relax as we find out how the Scottish team did this year! The Scottish Facebook page for updates and news about forthcoming tournaments and events here And the Scottish Twitter for pictures from battle reports etc. To get in touch with the podcast team and to submit questions for the show you can email us.